![]() ![]() Each time I would make a snap decision I would wince just in case that choice would ruin everything it really feels like you are making life or death decisions for characters you have grown to care for. Making decisions may not have long lasting consequences or major effects every time, but I guarantee you they feel like some of the most weighty decisions in any video game you have played. Since we mentioned Ambassador Spock we need to get into the voice acting. ![]() It really felt like the USS Resolve had just suffered through a traumatic experience and were a crew looking for hope. These characters feel like real people living past lives, often having crossed paths with one or another before. Sure, a good old escape from the Borg, or getting into a dispute with a Klingon faction is always exciting, but seeing how Riker and Picard would often disagree is, as Ambassador Spock would say, fascinating. You see, Star Trek for me has always been more about the characters and their relationships evolving than the actual events happening around them. Combining these with the choice and consequences based system Telltale were famous for, has Star Trek: Resurgence feeling like the evolution of previous titles. You have your point and click sections that focus on finding objects in the environments, light platforming, exploration and shooting. If you have played a Telltale game of recent years such as Batman: The Telltale Series or even Marvel’s Guardians of the Galaxy: The Telltale Series, you will have a pretty good idea already of how Resurgence plays out. It’s quite refreshing to be able to play as a lower deck officer, as most Star Trek games have you take on bridge crew officers exclusively. This is a very interesting dynamic to see play out, as both have vital roles to play in the running of the ship. ![]() Star Trek: Resurgence will launch in Spring 2022 on Xbox Series X/S, Xbox One, PS5, PS4, and the Epic Game Store on PC.Star Trek: Resurgence sees you play as both a bridge officer aspiring to be Captain, as well as a lower deck engineer who hasn’t found their calling yet. This game will challenge players to make those similar tough choices that iconic Star Trek heroes have been forced to contend with.” Players will boldly set forth into this new adventure, meeting familiar characters and new cultures, while interacting with them in profound and impactful ways. Lourdes Arocho, senior VP of Paramount Pictures Licensing, Global Games and Publishing at ViacomCBS Consumer Products, said in a statement, “We’re thrilled to be working with the team at Dramatic Labs on an exciting new adventure in the Star Trek franchise. Former Telltale staff now at Dramatic Labs include Andrew Grant, former lead writer and creative director Dan Martin, former lead writer Kent Mudle, former cinematic director and creative director and Brett Tosti, former executive producer and creative director. Built from the ground up using Epic’s Unreal engine and our proprietary narrative engine, this game showcases our team’s evolution in creating thought-provoking story-rich adventures.”ĭramatic is a fully remote studio, and it’s staffed with several veterans from Telltale Games, a studio well-known for its third-person choice-based adventure games. Kevin Bruner, the founder of Dramatic Labs, said in a statement, “As fans of Star Trek, it’s truly an honor to be crafting a story which puts players right in the heart of the action, where significant choices and decisions will affect the entire narrative. Players will likely interact with canon characters from the franchise, if the description that lists “interacting with new and returning characters” is any indication. They will apparently discover “a sinister mystery involving two alien civilizations on the brink of war.” (This sounds like Star Trek VI: The Undiscovered Country - which is great for me, because that’s my favorite Star Trek movie). Resolute, Resurgence stars two characters: First Officer Jara Rydek and Engineering Crewperson Carter Diaz. Resurgence is set in the Star Trek universe shortly after the events of the show Star Trek: The Next Generation.
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